Zummer

I think I may be losing my title making ability.

After all this time, some of you may find it weird that there’s a new post, especially, smack in the middle of the summer. The urge came in a hot summer afternoon after I got off of work while I was sipping my ginger ale, unlike The Oatmeal I don’t like ginger ale during flights, but on a hot summer end of day Nothing beats that lemony taste on a glassful of ice cubes. But I’m straying off topic… The most perceptive of you have possibly realized what I’m talking about from the oh so very unimaginative title this review presents itself with.

Today we’re not reviewing a game per se but a mod, DayZ for ARMA II. In itself I found ARMA II to be another “realistic” shooter from the likes of which the industry has filled up to the brim with lately, with the added aggravation of clunky gameplay, unintuitive controls and filled with so many bugs it makes the original Fallout New Vegas release look like a stable game. Unfortunately this “quirkiness” stills pours into to DayZ like a bucket filled with stale rain water leaking out of its rusty hull.

Unlike the original game, DayZ doesn’t rely on “realistic combat” focusing instead on the inherent realism of ARMA and setting the action during a Zombie Apocalypse. Many of you will have already played/heard/seen a Youtube video of DayZ by now, if you didn’t you might think “Oh another Zombie Mod for an FPS, yupedee-fuckin’-doo!” and considering the afore mentioned load of RFPS’s that have come out lately and the fiasco that was Dead Island, I’d be willing to give you this one. Problem is I’m not the kind of guy to swallow my pride and let a discussion die right then and there.

DayZ has the same kind of appeal as Minecraft, a “pointless” sandbox which the only objective you have is to survive, where it differs from minecraft is the graphics. Sure… the ARMA quirkiness I mentioned above includes more than a few graphic glitches, but in itself ARMA has some very pretty visuals, from vegetation, sky detail, texturing and lightning effects to make a lot of HDR powered games weep. Of course, you need a decent PC to play it on, maybe with a HyperThreaded Intel Dual Core processor, a 1GB RAM graphics board and 2GB RAM you’ll be able to play it at the lowest settings, but in order to enjoy this addictive dose of frustration and loss of faith in mankind the way it was meant to be enjoyed, you’ll need a mid-to-high end PC. But… once again, I’ve strayed from the matter at hand.

DayZ is still only in Alpha stage, but don’t let that fool you… it is by far one of the most immersive games I’ve played in the last few years, it’s on par with Silent Hill 2. That uncertainty of what lies around the corner, or hiding behind the foothills keeps me on the edge of my seat with my heart pounding in my ears. Speaking of audio, I like the selection of background music but the default settings make it sound so loud you might actually miss the rustling of zombies and other players in the bushes that’ll result in a very frustrating death… and you’ll die… you’ll die a lot, because while one or two zombies are manageable, by the time you start running you’ll have an entire horde running behind you, much like Left4Dead with a tenth of the ammo and the other players will try to kill you on sight. Don’t bother trying to talk to anyone of them, they will kill you, no questions asked, no quarter given. Hence the above comment regarding the faith in mankind… whichever tiny shard of faith in mankind I had was lost in the last month or so in DayZ.

Sure Co-Op is fun, a lot of fun and the more people you have with guns on your side the more likely you are to survive either an unfortunate run in with the walking dead or the other douchebags on the server.

But that’s the human factor, the mod in itself, in my opinion, in a gem in the rough, and if breaking away from ARMA will allow them to develop beyond the oh so famed “quirkiness” I’d be more than happy to $hell out some dough and help them hurry it along.

This was Unaccounted4 pondering the irony of this review with the state of undeath of this blog.

Change

“Somebody once asked could I spare some change for gas, I need to get myself away from this place. I said yep, what a concept!? I could use a little fuel myself and we could all use a little change.” – Smash Mouth

Random trivia notwithstanding, we could all use a little change. So much in fact I’ve decided to put this blog on a hiatus of sorts.

It’ll still be around. I’ll try and sneak a review in, here and there but it won’t be as often.

And with that, this was Unaccounted4 signing off!

Souping Up the Elder Scrolls, Round 3

This week: Bug Fixes, Add-ons and General Tweaks.

Not .ini tweaks, I’m saving those for next week. This week it’s about the mods that improve gameplay itself on Skyrim.

Skyrim Script Extender

 Homepage: SKSE

While not an actual mod per se, the Script Extender serves as a spring-board for a number of mods which change or improve the basic functionality of the game itself. You will need this for the next mod.

SkyUI

 Steam Workshop: SkyUI

 Skyrim Nexus: SkyUI

One of the biggest gripes I have with the PC version of Skyrim is the shitty, console oriented User Interface which I described in my Skyrim review as evidence of how game developers are moving further and further away from PC gaming and focusing on consoles. SkyUI aims to correct that to some degree and schlangster has done a very good job.

Lost Art of the Blacksmith

 Skyrim Nexus: Lost Art of the Blacksmith

If you’ve ever dedicated your self to learning the smith’s trade in Skyrim, you will have realised that some armors/weapons are missing from the list, as well as lacking the ability to upgrade some of them beyond a certain point. Well, no more!

Want to make yourself a Headsman’s Axe to chop off the heads of random unsuspecting bandits? Now you can! Improve a Banded Iron Armor to legendary condition? Go for it!

To complement this mod I suggest you also get Smithing Perks Overhaul, Vals Crafting Meltdown and Weapons and Armors Fixes. With all four mods blacksmithing will now work as it should and you’ll be able to craft previously unavailable items as well as smelt items in order to obtain or recover some of the crafting materials used to make them.

Cloaks of Skyrim

 Skyrim Nexus: Cloaks of Skyrim

Have you ever felt that the land of the north is filled with severely under-dressed people? Do you think it’s time that got fixed and maybe getting yourself a new piece of “enchant-able” gear as well? Look no further!

Cloaks of Skyrim brings, well, cloaks to yourself, guards and Imperial Legionnaires. Some of which can be crafted at a tanning rack, others you’ll have to find them yourself.

Ultra Realistic World Lighting

 Skyrim Nexus: URWL


One thing that always annoyed me in Skyrim was the world lightning. Caves and dungeons brighter than the blazing sun even though the nearest light source is 30 feet away. I used to have Realistic Lighting with Customization but no matter how much I tweaked it I could never get the result I wanted and some places, like player homes, were always too dark to make any sense. I decided to switch to URWL after a friend of mine told me about it and even though the caves and dungeons are still a little too brightly lit for my taste, at least I can have darker nights. This way torches and Light Spells actually have a purpose.

Lanterns on the Roads

 Skyrim Nexus: Lanterns on the Roads

This mod compliments URWL perfectly by adding lanterns to the main roads of Skyrim, making wandering around at night that much more immersive.

Lighting Placement Fix

 Steam Workshop: LPF

As the name indicates, this mod is grayscruffy’s attempt at improving on Bethesda’s gem in the rough. He does this by correcting some of the light source incoherences found across Skyrim and from my experience it looks much better now. It also works with the above mods.

Lighting Placement Fix

Vanilla

Shadow Striping Fix

 Steam Workshop: SSF

This mod started as a simple fix to the shadow striping effect on Breezehome, the player home in Whiterun, but has since become a must have for the perfectionists out there.

Chopping block / Wood fires FIX

 Steam Workshop: CB/WF Fix

If you use the Bethesda HD texture pack I’m sure you’ve run into some texture bugs with the burning fire wood and some of the wood chopping blocks scattered around Skyrim. This mod fixes that little issue.

Paarthurnax Fix

 Steam Workshop: Paarthurnax Fix

I don’t know about you, but while the blades in Morrowind and Oblivion had a certain likability to them. Years of persecution from the Thalmor have turned them into arrogant, entitled shits. If there is one thing I hate, is having to deal with them at all during the main quest, but until someone finds a way to bypass that little hiccup and make their entire quest-line optional, there’s this little mod that allows you to progress with the Blades without having to kill Paarthurnax and keeping your relationship with the Greybeards intact.

Unofficial Skyrim Patch

 Skyrim Nexus: Unofficial Skyrim Patch

If you played Oblivion you know QuarnAndKivan, if you didn’t all you need to know is that this(these) guy(s) has(have) worked miracles when it comes to fixing bugs and tweaking things that Bethesda let slide on the official patches. It really goes without saying but, this mod is a must have.

While these mods should improve your game considerably, please take into account that some of them may not be to your liking or cause some problems. I personally use them all and so far haven’t had any problems, but like everything else, your mileage may vary.

This was Unaccounted4 wrapping up just in time for work.

Souping up the Elder Scrolls, Round 2

This time around: Audio!

Now don’t get me wrong, audio is possibly one of the things Bethesda always gets right from the get go, but what kind of critic would I be if I didn’t see room for improvement?

Audio

Clanking Armor

Steam Workshop: Clanking Armor

This is a first, a mod exclusive to the Workshop, if I’m wrong, I’m sure someone will correct me. Or not… No one ever reads this anyway, so bah! AbloogyWoogyWoo!

Alright, fine! This small mod allows for Heavy Armor to sound, well… like Heavy armor should. Here’s a video:

Immersive Skyrim Thunder

Skyrim Nexus: Immersive Skyrim Thunder

Balance in all things! This 50MB mod is iffy, for me it causes no problems, no save game bloat, nothing. But… and this could be a big stinky butt… Your mileage may vary, if you find your performance decreasing or loading times becoming excessively long, it could be caused by this mod.
Since this week we’re on the sound, let’s give it for YouTube! Woop, Woop!

Sounds of Skyrim

Steam Workshop: The DungeonsThe Wilds

Skyrim Nexus: The DungeonsThe Wild

Cliffworms has provided the community with this pair of awesome mods, now the mod size is also in the 40-ish MBs, so it might be prone to causing save game bloat, yet in my case it did not.

Once again the choice is yours and to help you decide… you guessed it, more videos!

These are just the ones I use but there are still quite a few others that deserve a mention, they didn’t turn out to be my cup of tea, but they’re certainly popular.
- The Sounds of Nature – Fire and Water by john129pats

- Improved Combat Sounds by judgefredd

I’d also like to leave my congratulations to Jeremy Soule, Bethesda’s go-to guy when it comes to brewing the Elder Scrolls background music. He is, without a doubt, one of my favorite people in the games industry. Thank you, Mr. Soule, thank you!

This was Unaccounted4 taking another trip down Nostalgia Lane.

Goodbye APB!

A Letter of Resignation – Gold Assistant Deputy Inspector Sarreth, San Paro CA

I don’t know how long it has been, I can’t even count the amount of lead I have scattered across my body (although I’m sure any metal detector I go through now, will fry), but every man has his limits. Along with this letter you’ll find my STAR 556, COLBY SNR 850 and my badge, I’ll be keeping the implants and my Jericho.

I guess there’s no easy way to say this… I’ve had it, no matter how many criminals I’ve put down, arrested or whose blood I’ve painted the walls with. It doesn’t matter how many times I’ve been promoted, it doesn’t even matter how the San Paro City Security Agency will never find another Enforcer as tactically proficient as me. There’s only so much bullshit one can take…

I could have put up with the poorly worded text messages from crims, or fellow Enforcers, calling me all sorts of names, I would have endured the foreign ‘bots which can land a kill shot from halfway across the district.

The one thing I cannot abide by is the staggering amount of game changing gear I couldn’t afford, simply because I find better uses for my money, or because I no longer have a mommy or daddy with a limitless credit card, like these kids today do.

I know the city of San Paro needs all the money it can get, I know it all too well, yet nothing justifies the stupid amount of money for a simple visual upgrade, or how easily a bad shooter could throw me out of a mission just because he happened to have bribed the powers that be. I can’t… I won’t…

In that note, I bid thee farewell, Mr. Teng. It was fun, past tense.

P.S.: Tell Saul I won’t be making it to his housewarming party.

This bonus post marks my withdrawal from All Points Bulletin: Reloaded. There’s only so much bullshit one can take…

Souping up the Elder Scrolls

Modding games to greatness since 2002!

It’s no secret I like Bethesda’s The Elder Scrolls series, it’s also no secret that I’ve spent more time on Skyrim than any sane human being should. (Steam reports 272 hours played, at the time of writing.) Since I spend so much time in-game, my brain starts picking up on imperfections, bugs or things that could be improved and in that spirit I decided to post some of my favorite mods.

First things first, if you read my review on Skyrim, you already know what it is about The Elder Scrolls’ latest installment that doesn’t tickle me properly, if you didn’t, now is the time!

Graphics

Lush Grass and Lush Trees

Steam Workshop: Lush GrassLush Trees

Skyrim Nexus:  Lush GrassLush Trees

I guess this one really is a matter of preference, but I find the game to look much better and not appear so empty with the extra vegetation. Both mods were made by OpticShooter and even if they don’t appeal to you, I’d suggest you try them on anyway.

Lush Grass

Lush Trees

Enhanced Distant Terrain

Steam Workshop: Enhanced Distant Terrain

Skyrim Nexus: Enhanced Distant Terrain

While we’re talking about OpticShooter, here’s another one of his mods which, in my opinion, is an essential. It makes the land out in the distance look much better than vanilla Skyrim.

Enhanced Distant Terrain Comparison.gif

Enhanced Distant Terrain

Pure Waters

Steam Workshop: Pure Waters

Skyrim Nexus: Pure Waters

This really is another mod for the sticklers who, like me, want Skyrim to look its best. Created by Laast and certain to appease the eyes of players when it comes to the streams, oceans and ponds in the land of the North.

Pure Waters

Pure Waters

Real Glaciers v2

Steam Workshop: Real Glaciers v2

Skyrim Nexus: Real Glaciers v2

Did you ever feel like the glaciers in the Sea of Ghosts looked more like oversized ice-cubes than actual glaciers? Well no more! With Real Glaciers you’ll be able to take in the wonders of Skyrim’s northern coast like never before.

Real Glaciers v2

Real Glaciers v2

Static Mesh Improvement Mod

Steam Workshop: Static Mesh Improvement Mod

Skyrim Nexus: Static Mesh Improvement Mod

Skyrim’s textures and meshes were one of the biggest gripes people had at launch day, but the modding community has delivered! Brumbek has created this mod to fix some meshing bugs and improve the look on several objects around Northern Tamriel.

Static Mesh Improvement Mod

Static Mesh Improvement Mod

Enhanced Blood Textures

Steam Workshop: Enhanced Blood Textures

Skyrim Nexus: Enhanced Blood Textures

Created by dDefinder, or BakaKemono in the workshop, this mod is for those of us who want to rejoice in our own NPC induced carnage! The vanilla blood textures were good, but these are much, much better and if you pay attention to those little details, you’re going to want to get some.

Warning: graphical imagery ahead!

Enhanced Blood Textures

Enhanced Blood Textures

The above mods complimented by Bethesda’s very own HighRes Texture Pack provide a much better looking Skyrim for the eye candy sticklers out there.

Given as to how the merry month of May 2012 is packed full of dreary AAA titles, possibly ruined sequels and a subscription based MMO, I’m going to dedicate the rest of the month to Bethesda’s latest and greatest time sink.

This was Unaccounted 4 taking a cigarette break.

And we’ll be married in the month of May

Do do-do-de-do

That might have been a little far-fetched, but I’m sticking with it. Today we take a break from reviews and we look at what games will be coming in May 2012 for the PC. So without further ado, I give you the calendar:

Starting at the beginning we have TERA, coming out today and promising to be the first full on action MMORPG. The Exiled Realm of Arborea has already been released in Korea since 2011 but it is only being released today in North America and won’t be out for us Europeans until the 3rd, in any case, instead of the typical one-click combat feature in every MMORPG and their dog, TERA‘s combat system will be similar to that in the Elder Scrolls series, Dungeons and Dragons Online and Lord of the Rings Online, players will face real-time combat with aiming provided by a crosshair. I’m not sure how this will work, I mean, sure we’ve had games like Skyrim where the aiming works ok-ish, but we’ve also had games like Dead Island where swinging a melee weapon would only hit if your crosshair was right on top of the zombie, which more often than not resulted in a frustrating cluster fuck of a combat system. I guess time will tell.

On the 4th the rustling in the bushes outside your window will generate more than a second’s thought, with Sniper Elite v2 shooting its way to PCs worldwide. IGN jumped the gun saying SEv2 will be one of the biggest shooters of 2012, but seeing as how World War 2 is to video games what crack cocaine is to a cheap hooker, I’ll probably give this one a miss, not only because of the WWII setting but seeing as it is set out to be a tactical 3rd person stealth based shooter. I’ve shared my gripes with 3rd person shooters in the Mass Effect review and I’ll just leave it at that.

Jumping a week ahead to the 11th, there’ll be a lot of controllers/keyboards/laptops flying out of windows as the new fighting game Street Fighter x Tekken hits consoles and PC’s worldwide. Bringing together fighters from two very distinct universes with only one thing in common: They love to get physical. With mainstream news about fighting games revolving about the Cross Assault misogyny issue, it’s refreshing to see another fighting game which involves more than a few women in skin-tight outfits or barely clothed at all. ‘Nuff said.

By mid May, if you still have a social life, you better kiss your girlfriend/boyfriend goodbye, bid farewell to that shred of a brighter future outside of your computer and stock up on snacks and energy drinks. Diablo III and Game of Thrones will finish what Skyrim started and deliver the coup de grâce on your social life. Promising a combined 100 hours of game play and with Diablo III sporting a multitude of characters for you to play with and a lot of replay value, there’s enough content on these two games to keep you withering in your chair for a long, long time. To be honest, and from my experience in the Beta, Diablo III looks A LOT like Torchlight, just replace the cartoonish graphics with some more realistic looking ones and it might as well be the same game with the only difference being the $/€40 between Torchlight’s 20 and Diablo’s 60. Eleven years they had the game in development and the best they could do was a destructo-physics engine, I guess W.o.W. is the only thing Blizzard cares about. As for Game of Thrones, I’m skeptical. There’s certainly a lot of material in George R.R. Martin’s A Song of Ice and Fire to make a very good RPG, but speaking from experience I don’t think the game will be good, per se.

Another week-long leap leads us to yet another 3rd person, cover based, stealth action shooter. I think I’ve made point with regards to that subject and I’ll be a naked monkey’s uncle if Tom Clancy’s Ghost Recon: Future Soldier proves me wrong. Besides, the only Tom Clancy branded game I actually enjoyed was Splinter Cell, the first and only one.

On the 25th, the series that turned the racing genre into an aggravated, frustration inducing, wet-soap-for-wheels fest returns with Dirt: Showdown and while I’ll admit the urban stunt driving in rally cars did pique my interest some, I doubt it’ll be anything as revolutionary as the trailer makes it sound like. I’ll have my mind blown on my own time, thank you very much!

The end of the month brings the much awaited Max Payne 3 to players in North America, us Europeans will have to sit on our thumbs until June 1st. Although, considering the first two were developed by Remedy Entertainment and had that gritty, noir, comic book feel to it, this 3rd installment looks more like GTA IV meets the Matrix… in Brazil. Even our protagonist, dark past ridden cop Maxwell Payne, was turned into another muscle-bound, gun wielding powerhouse with a chip in his shoulder. Fuck’s sake…

Great month all around, uh?! … I’m just gonna go back to Skyrim now, maybe later I’ll finish that Netherbrick house I’ve been working on in Minecraft.

This was Unaccounted4 bidding thee farewell and a merry month of May! (Do do-do-de-do)

Myst Online: Uru Live - Review

Mysterious Strangers

A puzzling twist on the puzzle genre.

If you’re like me and you’ve been around the block when it comes to video game history, you know of Myst. The hit game from 1993 which, not only broke all sales records for the rest of the decade but also, helped drive the widespread adoption of the CD-Rom format. That’s right, while some of us were still using the 3,5″ floppy disks to play Doom, Cyan Worlds (just Cyan back then) released a still based, puzzle-adventure game in CD format. Its success in terms of raw sales was only overcome much later, in 2002 by the virtual torture simulator: The Sims.

Myst itself has been ported to just about every platform in existence, a quick look to the table on the right of its Wikipedia page reveals 12 platforms into which it has been officially ported, although I’m sure if we look deeper, there’s a version of the game for any and all platforms. But we’re not here to debate Myst, per se, we’re here to delve into its current day successor Myst Online: Uru Live.

If you’ve followed the Myst games and even played the original Uru: Ages Beyond Myst, MO:UL will be nothing more than a glorified chat room with the added bonus of allowing multiple players to work on a puzzle at once, although it is entirely optional, since most puzzles were designed to be beaten by a single person.

For those who have yet to play U:ABM, Uru Live is the best way to get your neurons to work. Not only has it been Open Sourced, as the official game client is also available for download from the Official Website, providing you with the complete Uru experience free of charge.

From a critic’s point of view, Uru Live maintains the standard for Myst‘s very own puzzle-adventure style; while puzzles may seem complicated at first glance, once you get in gear with how the game works and discover how to interpret the hints correctly the gameplay becomes very intuitive.

One of the greatest things about Myst Online is how immersive it can be. The aging graphics engine is nothing remarkable, but given such a limited window Cyan created a very engaging game, both visually and audibly. While the graphics certainly play a very important role in an adventure game, it is the sound track that will dictate whether you’re immersed in the experience or just downright annoyed by it. The sound effects and music compliment the simple graphics perfectly, whether you’re playing in first or third-person perspective.

There really isn’t much I can say about Uru Live that will make a difference on how people see it. If you haven’t yet played or wish to retrace your steps in Uru: Ages Beyond Myst, then this is your chance but, if the Myst series has never quite been your cup of tea, MOUL won’t be the game changer, unless of course you feel the added possibility of having another player with you makes that much of a difference. Also, while the game is free of charge, Cyan runs the game on donations so if you can afford to, drop them a few bucks… there may even be new content added if the donations get up to CavCon 5.

This was Unaccounted 4 on his way back to his Relto!

P.S.: You know how every MMO is filled with trolls, idiots and outright douchebags? MOUL on the other hand has, quite possibly, the most intelligent community I’ve ever seen. Some great people are always around, waiting to give you a helping hand.

Spoiler Warned - The Ball - Review

Rolling, Rolling, Rolling

Rolling, rolling, rolling… Rawhide!

Okay, now that today’s obscure reference is out of the way, it’s time to make up for lost time. This week the flashlight beam stumbles on The Ball, a first person 3D action, puzzle game that relies on the veteran Unreal Engine 3 to bring you the tale of an ill-fated Indiana Jonesque archaeologist who finds himself in the cliché of clichés when the elevator lowering him to the dig site breaks. Now stuck in Central American Adventure Cave du jour, our intrepid hero decides to follow the advice of his unseen mate, who screams obvious statements from the literal higher ground, “Hey since you’re stuck there you might as well get the game going and explore the cave!” – Well no shit, Sherlock!

Anyway, I actually did some background check on the game, read some other reviews, even looked at its Wikipedia page, yet it seems information about it is just about non-existent. I guess it falls onto me to provide an educated opinion about the game… ah, who am I kidding… Ain’t no other 1st person puzzle game ever gonna match up to Portal and its sequel.

Let’s have a little drinking game, every time I mention Portal or any other Valve game during this review you drink, okay? Okay! Maybe I’ll even turn this into a recurring thing!

You know how in Portal (drink!) you had multiple ways to reach the solution of any given puzzle, some less than others but just about every puzzle would have more than one way to solve it. In The Ball however, you have no such thing, each puzzle is set in stone, so to speak, and you either solve it that one specific way or you’re not going anywhere, of course, while Portal (drink!) presented some cleverly designed puzzles which, more often than not, required some lateral thinking from the player side, in Teotl‘s entry on the genre, such never happens. All the “puzzles” in The Ball are more an exercise of patience due to the frustration of some situations than actual puzzle solving.

Having hostiles on a puzzle game, or puzzle section of a game, can be interesting, i.e.: the Turrets in Portal (drink!) or the Gunship section at the start of Half-Life 2 (drink!), but once again, Teotl’s take on the subject falls short, with the mummies, giant gorillas and something that looks rather close to a Doom 3 Hell Knight, often proving to be there more to test the patience of the player than their puzzle solving abilities. Some puzzles toward the mid-to-end game are just outright frustrating, I had to take a few cigarette breaks in the final hour of the game.

That’s another thing The Ball has in common with Portal (drink!), it is rather short, even with Teotl padding the game out with train sections, which are more than a little reminiscent of a certain Half-Life (drink!) level, of course, while Portal (drink!) offered some of the best dark humor ever seen in a video game, The Ball barely even has any writing, save for the stupid hints who take more screen space than they should. I guess I can echo what’s been said throughout the internet: The Ball is not revolutionary, it isn’t even original or innovative, what it is though is a beautifully padded out exercise on one’s patience.

This was Unaccounted4 crossing another one of the list.

Next Week on Spoiler Warned: Myst Online: Uru Live

So… Uh… Tuesday, hmm?

I got nothin’…

Writer's BlockWell that’s not exactly true, I did start typing down the Torchlight review yesterday but I really didn’t feel like finishing it today. So, instead, you get this… a hastily written, poorly worded, excuse for a post regarding my lack of inspiration.

Whatever it was that caused this semi writer’s block, it doesn’t seem to be going anywhere for the time being. So do come back next week, I’ll probably have something to post by then.

This was Unaccounted4 on his way out the door, to get a cup of coffee!

PS: The Groupees have just released the Be Mine 2 bundle, which comes filled with a few awesome indie games, graphic novels and even a mystery game which will only be unveiled if the goal is reached!